The first major contest has begun, with some rather impressive prizes for the winners, runners up, and even the honorable mentions. Team Dakota have partnered with Ford as their sponsor, and to the surprise of many- the competition in no way in
Props are a key part of building worlds for levels, and they empower users to make custom creations which otherwise technically would not be in Spark. Many of you who are reading this will be familiar with the impressive creations other
In this Extra Credits Highlight, they look into Plan, Practice and Improvise as the three types of play in games, and how they relate to designing games. Does this help you look at your levels differently, and how to approach the level design?
Since joining Spark as an alpha tester last year, I have spent the majority of my in-game hours building prop assemblies for myself and others. I believe this focus has allowed me a lot of insight into the various tools and features of the ed
We have now gone 4 weeks in a row with a new Project Spark content pack every week. Before launch we were averaging one every 1-2 months. So the content floodgates have opened! Let’s take a look at the two most recent content packs. Necromancer’s R
Lunch Stream Recap 10/21/2013
Jared joined Mike and Zack for the stream to discuss the changes to the feeds to deal with the Achievement Hunter issue, which has been mucking things up.
Basically there is a
In the previous Extra Credits Highlight (several months ago- my bad), we showcased the episode where they discussed the difference between execution difficulty and depth. In this Extra Credits Highlight, the topic will be punishing difficulty v
Yesterday marked the release of the 'Full Moon Howl' content pack, with the new wolf character being the star of the pack.
Why is a wolf the star attraction in a content pack, when we already have the arctic fox, you may ask? Well, the wolf
Many users are jumping into Spark yelling "Shut up and take my money!", followed quickly by "what should I get?". In this buyers guide, a general purchasing strategy will be presented, along with reviews of each cont
Just as Team Dakota reflected on the eve of the launch of Project Spark, I think we’re allowed to do some community reflection as well. I remember over a year ago at E3 2013 I saw Project Spark and my mind went reeling for the next week. It was lit
Brad Shuber the art director and Jedd Chevrier the lead concept artist joined Mike and Zack to discuss the upcoming sci-fi theme, and it ended up being a discussion about the overall creation and evolution of artwork within Spark.
Sci-fi's introduction shows that spark will continue to grow and evolve, it wont just be what it is today. It will continue to be able to adapt along time.
Focus on interiors for sci-fi, sliding doors with lights, there will...
Yesterday Eric Anderson, a Spark Language Developer, joined Mike and Zack (dubbed a pair of clowns by Mike) to delve into the origins and the future of the Kode language of Spark.
Tuesday streams are casual streams, not focused on features of packs, could just be playing UGC or random crazy folks on the team talking about what they're doing.
Quick Update- 6 days from launch. Getting things ready for release day. Spark was 4 years in the making.&nbs...
What a long strange journey it has been, and it hasn't even begun. A year ago at this time, many of us were gnawing at the bit to get into the Win8 Closed Beta, and this site was roaring with activity in the chatbox 24/7, Mike and the Team Dakota dev team were frequent participants; and nobody really knew what we were getting ourselves into. Do you remember what has changed since then, and can you guess what is yet to come?
In the past year, we have..
* given out thousands of beta ...
Tonight, Mike was joined by the Champions Quest producers David 'Sap' Sapienza and Rob P., with email 'support' from Henry and Slaton. The focus of the stream was a play through and explanation of what Champions Quest is and why it was produced, but it also showed off some really cool effects and props that will be available to creators.
Champions Quest's stream started out going through the showcase level with all of the props, effects, and sounds which were included in the CQ episode on...
On Thursday the Team Dakota dev team held a Twitch stream to give details of the upcoming Project Spark Starter Kit, including the mysterious Massive World Builder Pack. Creative Director for Project Spark Henry Sterchi, Game Designer Jared Greiner and Community Manager Mike Lescault gave the details.
You can watch a recording of the stream (here), or read my notes below.
Here's what I heard:
Mostly they talked about the Massive World Builder Pack that is coming with the Project Spark Starter...
Mostly I couldn't take pictures, but some were given the OK to post, and here they are- along with a gif that makes no sense without context, and so it will be provided without context.
It starts with a car in the middle of a hallway, like you do.
and then with Erik's chocolate/orange/nut cookies
And this is where my chocolate chip cookies used to be, before they were all eated by then. (I win)
And we get a look inside their new streaming room!
and from lunch with the gang (Rebh...
My final two days with Team Dakota were spent in their office, where I got to delve deeper into upcoming concepts and content, most of which has yet to be announced. These were probably my favorite days of the trip.
Day 6 at PAX was fairly uneventful, it was the last day of demos and I can't recall anything special about the day other than it being the end of PAX and seeing them begin to strip everything down. I do recall seeing a lot of people come back for extended periods...
Days four and five of my trip to Seattle were full of more demos and a rather interesting cast of characters. The multiplayer stations were surprisingly converted over to the live HIppo beta build so that UGC could be shown off, but we lost our access to some unreleased/unannounced content.
I wanted to make sure that I was on the multiplayer side of the station so I could try it out myself. The day started with bob and Erik messing around, having bob recreate his hex-grid to more ...
In this week’s Sparkcast, ParadoxMoose reports from inside the lair of Team Dakota! Moose and Doogey invite on community member Biasdeathspam to talk Hippo changes and the importance of design in your Project Spark game. Biasdeathspam has been a part of the Spark community since he was an alpha member and he tells us how he got in so early. You might also hear surprise Team Dakota drop ins from time-to-time.
Listen to the MP3 of Sparkcast 8
Also as a sidenote I will be away for t...
Days two and three of Moose's stay with Team Dakota and PAX Prime were a bit more focused, with a little work while in the office, and the morning shift of demoing at PAX.
Thursday started off with hanging out with Jared and messing around with Crossroads in the Hippo build before it went live the next day. In a rather humorous twist, the machine running the build was the same PC he was doing actual work on, so when he started typing to be productive, I would lose control of my cha...
As part of PAX weekend, I have ventured up to Seattle and will be visiting Team Dakota at their office on days which are not covered by PAX shifts. Within this post is what I am permitted to discuss from what I discovered within.
Upon arriving in Seattle I was met by Erik from the community and his boys, and two batches of cookies he had baked, one of his recipe, one of mine. He drove me up to the TD offices and to their credit, his sons were rather well-behaved. At the entrance to their studio...
New territory has just been charted in Project Spark. A Kickstarter has been created to finalize the game Godzilla 4.0. But this Kickstarter has a very real and necessary story.
Let’s talk about us first. The people that all come to this site. Every person has likes and dislikes. Every one of us has good days and bad days. We have heavy baggage, important things we are dealing with outside of Project Spark. Sometimes we have innocent questions inside of Project Spark. But the most important thi...
This week Invisibledoogey and Paradoxmoose were joined by Project. Since Xbox One beta started, Project has already put over 800 hours into Project Spark! We ask him about what he's been creating and get his thoughts on game development tips. And as usual, we go on tangents talking about what it means to be a jack of all trades, the awesome new UGC Filax the Prequel (that's what's pictured here) and how much we would like symmetrical props.
Listen to the audio version fo this past week's mp3. A...
In this week's Sparkcast Invisibledoogey is joined by ParadoxMoose all the way from Germany. And Moose brought a Team Dakota guest, James! The three discuss Gamescom 2014 and top new games of the week.
Listen to the MP3 of this week's episode. ...
Objects and Characters in Project Spark follow a consistent stylized aesthetic which allows for them to all fit together and be mixed and matched in various ways at the whim of the user and generally not clash when doing so. Some users question the abundance of swirls ingrained into many of the props, but I am much more concerned about another aspect of the design philosophy- the asymmetry of most of the props in the game. The reasons for and against the implementation of fairly cons...
We are back with another cool update to our wiki. This time, we get to see all vFXs in the prop gallery and their characteristics. The Wiki vFX database has just been completed, listing 139 visual effects, complete with their duration (instant, duration or constant), sound and trail omition. The list is also sortable and contains an area for adding remarks if so you wish (for the others to see).
Happy pow pow!
Koding in Project Spark is a skill that is acquired and improved upon throughout the creating process for each user, with users each starting at different levels of programming background. Users more adept at programming are already creating some mind bogglingly amazing mechanics within Project Spark, and they desire more tools to do more things, or to do things easier. Users still learning to kode profeciently are seeking help to do the things that they know are already possible in ...
In this week's Sparkcast episode, Invisibledoogey and ParadoxMoose are justed by Rust Plague and Lady Larin. Throughout the hour-long conversation, we cover the Spark Godzilla behind-the-scenes story, how to start your artsy Spark levels and a few interesting facts about object count.
Did you miss the live stream? Well that's okay, because we have it in perfect audio format for you!
Download the MP3 of Sparkcast 5...
Just now starting to work on two new games with the help of the wifey. First is an Apocalyptic styled platformer/sidescroller game (Chain of Disasters), and the other is an RPG (Turn Based) game (NAME TBD). NOT 100% on the story line for that one though...lol Lets see how they turn out. Just started tonight so could take a bit o' time
My name Lee new to Project Spark on "Xbox one" ive built and released a few levels already all (w.i.p) at the moment but loads more to come when I have more dlc
I need some new friends to help with level design and for genral game play and good times on xbox one as all my old friends are still on xbox 360 and ps3 my user name is " LeeTheG666 " feel free to add me as a friend im always open to new ideas and new ways of thinking out of the box.
Check out my bio it is short and sweet but tells you what you need to know , any way many thanks and happy gameing.