There were a handful of levels uploaded at the last moment last night that may otherwise be overlooked by the public, and I will try to cover them as well as a few levels which I did not catch prior.
The first entry is by the creator of Supe
Back with few more entries that are certainly worthy of your time to check out, and putting in an upvote when you have finished.
The first entry is "X-Zero", which is pretty well publicized at this point. It is a racer somewhat inspired by the
Last week one of the cooler content packs was released by Team Dakota. Operation MOLE is the next addition to the Sci-Fi line of packs, and comes with another piece of the Scoundrel equipment.
It's difficult to pick a few pieces of content to
In this first installment of Upvote Worthy, I will pick out a few of my favorite Gamejam submissions thus far.
The first entry kills me, because it is fantastic, whimsical and I found it genuinely funny, but it used the default title and screenshot,
For the holiday season, Team Dakota have come up with a Christmas themed pack, and found a few clever ways to give it out for free.
The pack isn't huge by any means, this isn't First Contact with the Santa and the Elves, but I'm sure some users will
With the GameJam in mind, I found what may be the most applicable episode across all five categories- Pacing. Making sure the excitement, and difficulty, are carefully designed and planned out is the best way to hook your audience, and keep the
This weekend I looked through the first batch of Gamejam submissions, and a few trends jumped out which will likely need to be avoided by those who desire to win the top prizes.
Put simply- don't use defaults. Don't use the defau
The first major contest has begun, with some rather impressive prizes for the winners, runners up, and even the honorable mentions. Team Dakota have partnered with Ford as their sponsor, and to the surprise of many- the competition in no way in
Props are a key part of building worlds for levels, and they empower users to make custom creations which otherwise technically would not be in Spark. Many of you who are reading this will be familiar with the impressive creations other
Since joining Spark as an alpha tester last year, I have spent the majority of my in-game hours building prop assemblies for myself and others. I believe this focus has allowed me a lot of insight into the various tools and features of the ed
We have now gone 4 weeks in a row with a new Project Spark content pack every week. Before launch we were averaging one every 1-2 months. So the content floodgates have opened! Let’s take a look at the two most recent content packs. Necromancer’s Rise and Distress Call.
This is a must-have for anyone looking to make a horror or dark setting. The new sinister character works great as a human villain (if you have the First Contact pack he also looks really cool with the astrot...
Many users are jumping into Spark yelling "Shut up and take my money!", followed quickly by "what should I get?". In this buyers guide, a general purchasing strategy will be presented, along with reviews of each content pack relative to it's value for creators. The value will be subjective, so be sure to look at the showcase levels to know you are getting something that you would like- don't just take my word for it. You should focus on getting what ...
Just as Team Dakota reflected on the eve of the launch of Project Spark, I think we’re allowed to do some community reflection as well. I remember over a year ago at E3 2013 I saw Project Spark and my mind went reeling for the next week. It was literally everything I ever wanted with a game creation tool and it was coming soon. I jumped that day into the beta signups and from there, spent a lonely six months watching Team Dakota developer streams, working hard to convince myself that this thing ...
Brad Shuber the art director and Jedd Chevrier the lead concept artist joined Mike and Zack to discuss the upcoming sci-fi theme, and it ended up being a discussion about the overall creation and evolution of artwork within Spark.
Sci-fi's introduction shows that spark will continue to grow and evolve, it wont just be what it is today. It will continue to be able to adapt along time.
Focus on interiors for sci-fi, sliding doors with lights, there will...
In this Extra Credits Highlight, they look into Plan, Practice and Improvise as the three types of play in games, and how they relate to designing games. Does this help you look at your levels differently, and how to approach the level design?
Lunch Stream Recap 10/21/2013
Jared joined Mike and Zack for the stream to discuss the changes to the feeds to deal with the Achievement Hunter issue, which has been mucking things up.
Basically there is a discussion/argument/debate between the creators which have been creating for months, and then the achievement hunters who came in at release, and produced levels within the rules, but are making it more difficult to find good levels in Project Spark'...
In the previous Extra Credits Highlight (several months ago- my bad), we showcased the episode where they discussed the difference between execution difficulty and depth. In this Extra Credits Highlight, the topic will be punishing difficulty vs enjoyable difficulty. What can you do to make your games still be enjoyable even if you want them to be difficult? Let's see-...
Yesterday marked the release of the 'Full Moon Howl' content pack, with the new wolf character being the star of the pack.
Why is a wolf the star attraction in a content pack, when we already have the arctic fox, you may ask? Well, the wolf is the first of the quadrupeds in Project Spark- a true four legged animal, with 20 sockets which allow for custom four legged creatures. Given what the community has created for two legged custom creatures, this should pave the way for our pro...
Yesterday Eric Anderson, a Spark Language Developer, joined Mike and Zack (dubbed a pair of clowns by Mike) to delve into the origins and the future of the Kode language of Spark.
Tuesday streams are casual streams, not focused on features of packs, could just be playing UGC or random crazy folks on the team talking about what they're doing.
Quick Update- 6 days from launch. Getting things ready for release day. Spark was 4 years in the making.&nbs...
What a long strange journey it has been, and it hasn't even begun. A year ago at this time, many of us were gnawing at the bit to get into the Win8 Closed Beta, and this site was roaring with activity in the chatbox 24/7, Mike and the Team Dakota dev team were frequent participants; and nobody really knew what we were getting ourselves into. Do you remember what has changed since then, and can you guess what is yet to come?
In the past year, we have..
* given out thousands of beta ...
Tonight, Mike was joined by the Champions Quest producers David 'Sap' Sapienza and Rob P., with email 'support' from Henry and Slaton. The focus of the stream was a play through and explanation of what Champions Quest is and why it was produced, but it also showed off some really cool effects and props that will be available to creators.
Champions Quest's stream started out going through the showcase level with all of the props, effects, and sounds which were included in the CQ episode on...
On Thursday the Team Dakota dev team held a Twitch stream to give details of the upcoming Project Spark Starter Kit, including the mysterious Massive World Builder Pack. Creative Director for Project Spark Henry Sterchi, Game Designer Jared Greiner and Community Manager Mike Lescault gave the details.
You can watch a recording of the stream (here), or read my notes below.
Here's what I heard:
Mostly they talked about the Massive World Builder Pack that is coming with the Project Spark Starter...
Mostly I couldn't take pictures, but some were given the OK to post, and here they are- along with a gif that makes no sense without context, and so it will be provided without context.
It starts with a car in the middle of a hallway, like you do.
and then with Erik's chocolate/orange/nut cookies
And this is where my chocolate chip cookies used to be, before they were all eated by then. (I win)
And we get a look inside their new streaming room!
and from lunch with the gang (Rebh...
My final two days with Team Dakota were spent in their office, where I got to delve deeper into upcoming concepts and content, most of which has yet to be announced. These were probably my favorite days of the trip.
Day 6 at PAX was fairly uneventful, it was the last day of demos and I can't recall anything special about the day other than it being the end of PAX and seeing them begin to strip everything down. I do recall seeing a lot of people come back for extended periods...
Days four and five of my trip to Seattle were full of more demos and a rather interesting cast of characters. The multiplayer stations were surprisingly converted over to the live HIppo beta build so that UGC could be shown off, but we lost our access to some unreleased/unannounced content.
I wanted to make sure that I was on the multiplayer side of the station so I could try it out myself. The day started with bob and Erik messing around, having bob recreate his hex-grid to more ...
In this week’s Sparkcast, ParadoxMoose reports from inside the lair of Team Dakota! Moose and Doogey invite on community member Biasdeathspam to talk Hippo changes and the importance of design in your Project Spark game. Biasdeathspam has been a part of the Spark community since he was an alpha member and he tells us how he got in so early. You might also hear surprise Team Dakota drop ins from time-to-time.
Listen to the MP3 of Sparkcast 8
Also as a sidenote I will be away for t...
Days two and three of Moose's stay with Team Dakota and PAX Prime were a bit more focused, with a little work while in the office, and the morning shift of demoing at PAX.
Thursday started off with hanging out with Jared and messing around with Crossroads in the Hippo build before it went live the next day. In a rather humorous twist, the machine running the build was the same PC he was doing actual work on, so when he started typing to be productive, I would lose control of my cha...
As part of PAX weekend, I have ventured up to Seattle and will be visiting Team Dakota at their office on days which are not covered by PAX shifts. Within this post is what I am permitted to discuss from what I discovered within.
Upon arriving in Seattle I was met by Erik from the community and his boys, and two batches of cookies he had baked, one of his recipe, one of mine. He drove me up to the TD offices and to their credit, his sons were rather well-behaved. At the entrance to their studio...