Prospective User Project Spark FAQ

Prospective User Project Spark FAQ

 

What is Project Spark?/ I heard it was a Little Big Planet/Minecraft/Landmark/Mario Maker clone

Quite simply, Project Spark can be described as a free game which can make games.  And while Little Big Planet, Minecraft and Landmark are all quality games, and Mario Maker looks neat, Project Spark is a different animal. Little Big Planet and Mario Maker are limited in scope, anything you can do in Little Big Planet or Mario Maker you can do in Spark, but you can do even more in Spark.  Minecraft has some in common with the superficial view of create mode of Project Spark, but there are significant differences beyond that similarity.  Landmark and Spark both use a voxel technology, but their aims are completely different.

Project Spark can make games from any genre, FPS, third person action adventure, jRPG, flight/driving simulator, side/top down scroller.  It can even include cinematics/cut scenes for those who wish to do so.  Everything coded in Spark is made with Kode tiles, a visual programming language based on [When] and [Do], essentially if and then statements for programmers. How hard it is to use depends largely on what you want to do, many things in the game have built in solutions to them, while there are a few genres which take a little more effort to produce.  There are resources available for finding solutions to common areas of interest on this website in the tutorials section and forums, the official forums, and on youtube channels such as Mescads.  Additionally, the Spark community is rather supporting, so I would strongly suggest to hang around, make friends and collaborate.

 

Free to Play? You mean Pay to Win- nuts to that!

Not quite so fast, there.  While many Free to Play games do fall into the horrible realm of Pay to Win, Spark has gone out of their way to avoid being legitimately labeled as such.  

To everyone, the following things are free:

Downloading Project Spark

Terrain sculpting tools

Kode used to program your levels in the game

Several sky art designs and world lightings

Customizing the World Settings on levels

Character Studio (customizing characters/props appearences)

Attachments (placing props and/or characters onto one another)

A music editor

Saving assemblies for future use

Uploading your levels for others to play (3 slots for simultaneous upload, can replace levels within the slots)

A large number of sounds, music tracks props, special effects, and critters

Several characters with several clothing choices

Play any uploaded levels for an unlimited amount of time

Access to Crossroads play mode

Using the Kinect to record custom animations/voicework

And likely much more that I am forgetting as I write this

 

If you wish, you can purchase themed content packs with either in game currency (Credits, silver coins icon) which are earned by using Project Spark (completing in game Challenges, or having other users download and/or upvote your shared levels) or by purchasing Tokens (gold bar icons in game) with real money.  These content packs contain additional content which contain varying amounts of the following:

Character model skins/equipment

Sounds/music

Special effects

Props/building pieces

Terrain paint

Weapons/animations

Sky art/world lighting

 

As you can see, these are essentially superficial skins, which are not required to make games, but may make them look nicer.  Each content pack will range between 10,000 and 20,000 Credits, or $5 to $10 apiece.  Just from Daily Challenges, users can earn ~1k Credits per day, and that is not including the Credits from Milestones, Goals or Leveling.  You can find the list of currently released content packs and their... contents here http://projectspark.wikia.com/wiki/DLC_Packs

Users can choose to purchase "Spark Premium" in order to double the rate at which they gain Credits, as well as XP.  XP essentially is a leveling system within Spark, and after each level, bonus Credits are awarded.  So users with Spark Premium will earn Credits from leveling twice as fast, and twice as much per level, essentially being a 4x multiplier for that aspect.  Longer duration Spark Premium also includes bonus upload slots.  Additional upload slots may become available through other means in the future.

Just for the sake of reference, I own all of the presently released content packs, and I still have 115,213 Credits saved up.  I have been playing since the start of closed beta, around 7 months ago.  I have spent around $50 for content packs when I wanted to buy content packs upon their release and not having the Credits saved up at the time, but I could have easily saved for a week or so to have purchased them.

 

What Platforms is it on/Why isn't it on Win7?

Project Spark is currently in open beta for Win8.1 and Xbox One, upon release this fall, it will also be on Xbox 360.  It is not on Win7 because Project Spark has its foundation on being cross platform between it's supported platforms.  Win8, X1 and 360 have software which facilitated this, while Win7 lacks this software.  Project Spark is created by Team Dakota, which by industry standards is a small team, and would have to redirect time/resources to building the Win7 cross platform support.  

Windows 7 users who do not wish to switch to Win8.1 have several options to still gain access to Spark.  The simplest option would be to purchase an X1, which recently released an option without the kinect for $400, or the model with the Kinect and some game for $500. Perspective users could also wait until Project Spark releases this fall and use thier Xbox 360's, which can be obtained for ~$100 if they do not already own one.  Alternatively, Win7 users could install Win8 onto a second hard drive, and swap to the Win8.1 drive when they wish to use Spark- or set up a dual boot if they are technically inclined to do so.

Windows 9 has already been announced, and I strongly suspect that Spark will also be supported on that platform, so users who do not wish to use any of the above workarounds can stick to the 'every other Windows OS' rule of thumb and upgrade to Win9.

 

When does it come out? Does it have multiplayer games? Can you make games with other users? Can you link levels together?  Can you make games that are sci fi and not just fantasy?

They announced at E3 that it would be released in Fall of 2014.  By the time it releases, it will include multiplayer support for both playing and creating for 4 players online through Xbox Live (no Gold required), and levels will be able to be linked to one another.  People have already made sci-fi themed games, and they will be releasing a new sci-fi theme called "Galaxies" before or upon release.  As mentioned above, Project Spark is already available in open beta for Win8.1 and Xbox One, so you will not need to wait until release to use it.  

 

Where can I get the Game? I cannot log in and/or am experiencing technical difficulties!

Project Spark can be downloaded via the Windows store on the PC, or on Xbox Live, just search for Project Spark.

If you experience technical difficulties, you can contact Project Spark support at projectspark.com and use the Support widget on the left side of the home screen, or by emailing This email address is being protected from spambots. You need JavaScript enabled to view it. , you can also look for potential solutions on the technical support forums here on project-spark.org 's tech support forum, or on projectspark.com 's technical support forum, as well as post your own thread on either forum to see if you can get a response from the community that way.

First Look at Spark Multiplayer
First Contact- Galaxies Stream Recap

Comments 2

 
SwarmHammer on Friday, 13 June 2014 18:00

Good one on the "F2P" thing. Hope that people will realize that virtually evertything can come without spending a dime. And the party about speeding up the rate of collecting credit is great. Maybe in the future we will have better incentives to buy premium, but I have seen, from what I can read in chat comments, that when certain events like the anniversary event occurs, many people bought Premium so they could drastically increase the amount of credit gained and levels during that short time frame. Presented like you did might help too.

Most DLCs already released have a credit price to it. I believe they might stay that way. Only upcoming including Yeti will be token first at a discount (while not set in stone) then purchasable with credits, and a bit more expensive. Still I think the DLC are fairly priced. The price for any model on the internet, not even suited for rigging animations, or games, can be very expensive because it takes time to make them. 5-7.50$ for a character model is cheap nowadays.
Full blown packs like the castle cost more, but nowhere near the real cost in salaries and other peculiarities that those things cost to make. Someone might think that Microsoft eventually take charge of TD salaries, up to a point. If TD makes no money, it gets no budget to make DLC and other cool stuff. If it makes no money (they are a business first and foremost) it gets shut down. If TD gets support by selling stuff that you only buy if you need it, win-win. You get awesomeness at a fair price, and TD gets the money to expand on that cooliness more.
The best part of the actual model is that we have seen some people never spent a dime on the game, played for many, many months, bought Premium when they get the credits, make more credits, than finally get enough to buy at least 4 DLC with credits.

Or just buy 3 months, do stuff and daylies and milestones in Spark, watch for special events to maximize your credit income, participate, and yo umight end up not even paying the price of such a game would deserve. IMO this game could be sold 60$ and then buy each DLC with money and be fine with it. Instead they provided a free pass to everything if you give it time and dedication like you would do for any game that require to stay for the long run.

No pay to win at all. You always win in Project Spark.

Good one on the "F2P" thing. Hope that people will realize that virtually evertything can come without spending a dime. And the party about speeding up the rate of collecting credit is great. Maybe in the future we will have better incentives to buy premium, but I have seen, from what I can read in chat comments, that when certain events like the anniversary event occurs, many people bought Premium so they could drastically increase the amount of credit gained and levels during that short time frame. Presented like you did might help too. Most DLCs already released have a credit price to it. I believe they might stay that way. Only upcoming including Yeti will be token first at a discount (while not set in stone) then purchasable with credits, and a bit more expensive. Still I think the DLC are fairly priced. The price for any model on the internet, not even suited for rigging animations, or games, can be very expensive because it takes time to make them. 5-7.50$ for a character model is cheap nowadays. Full blown packs like the castle cost more, but nowhere near the real cost in salaries and other peculiarities that those things cost to make. Someone might think that Microsoft eventually take charge of TD salaries, up to a point. If TD makes no money, it gets no budget to make DLC and other cool stuff. If it makes no money (they are a business first and foremost) it gets shut down. If TD gets support by selling stuff that you only buy if you need it, win-win. You get awesomeness at a fair price, and TD gets the money to expand on that cooliness more. The best part of the actual model is that we have seen some people never spent a dime on the game, played for many, many months, bought Premium when they get the credits, make more credits, than finally get enough to buy at least 4 DLC with credits. Or just buy 3 months, do stuff and daylies and milestones in Spark, watch for special events to maximize your credit income, participate, and yo umight end up not even paying the price of such a game would deserve. IMO this game could be sold 60$ and then buy each DLC with money and be fine with it. Instead they provided a free pass to everything if you give it time and dedication like you would do for any game that require to stay for the long run. No pay to win at all. You always win in Project Spark.
chaneloutlet on Saturday, 10 January 2015 03:17

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